shader O_REDAHS_EDOC_RETROHS_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_SHORTER_CODE_SHADER_O
(
float O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O = 4.5,
output float O_REDAHS_O_SHADER_O = 0.0 
)

{
O_REDAHS_O_SHADER_O = 

(
pow    (    dot(N,I)    ,    1.    /    (    1.5    )    )
*
((1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O)    )    +    (    1.-    (1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O)    )
)

;
}